###############################################################################
# color.properties
###############################################################################
# Sample color.properties file for use with MCPatcher's Custom Colors mod.
#
# This file is offered without any copyright restrictions. Please copy and
# modify it to suit your needs.  Then place it at /color.properties in your
# texture pack.
#
# You only need to provide values for the properties you wish to change.  The
# default Minecraft values for each property are given below for convenience.
#
# Property names are case-sensitive.
# All colors are in hex rgb format, 000000 to ffffff.
###############################################################################

###############################################################################
# Lily pad color
###############################################################################
# This is a single color that is used across all biomes.
lilypad=4CA735

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# Spawner egg colors
###############################################################################
egg.Creeper=c04040
egg.Skeleton=c080c0
egg.Spider=c0c100
egg.Zombie=8100c0
egg.Slime=804040
egg.Ghast=8080c0
egg.PigZombie=408100
egg.Enderman=40c080
egg.CaveSpider=4100c0
egg.Silverfish=404040
egg.Blaze=0040c0
egg.LavaSlime=008100
egg.Pig=40c040
egg.Sheep=00c0c0
egg.Cow=010040
egg.Chicken=004080
egg.Squid=008100
egg.Wolf=c08040
egg.MushroomCow=c0c0c0
egg.Villager=404080

###############################################################################
# Complete file list
###############################################################################
# Below is a full list of files used by the Custom Colors mod:
# /color.properties - this file
# /misc/redstonecolor.png - 16x1 redstone colors (0=fully off, 15=fully on)
# /misc/stemcolor.png - 8x1 pumpkin/melon stem colors (0=sprout, 7=fully grown)
# /misc/lavadropcolor.png - Nx1 lava drop colors (x=age of particle in ticks)
# /misc/swampgrasscolor.png - 256x256 swamp grass color palette
# /misc/swampfoliagecolor.png - 256x256 swamp foliage color palette
# /misc/pinecolor.png - 256x256 pine tree color palette
# /misc/birchcolor.png - 256x256 birch tree color palette
# /misc/watercolorX.png - 256x256 water color palette
# /environment/lightmap0.png - Nx32 overworld lighting palettes
# /environment/lightmap-1.png - Nx32 Nether lighting palettes
# /environment/lightmap1.png - Nx32 End lighting palettes

###############################################################################
# Custom biome palettes
###############################################################################
# You may assign custom biome palettes to any standard block (i.e. one that
# does not already have its own special color multiplier method).  The syntax
# for this in color.properties is
#   palette.block.<image in texture pack>=<list of block IDs>
# The image must exist in your texture pack and must be 256x256.  For example,
# to color all stone and ore blocks with /misc/stonecolor.png
#   palette.block./misc/stonecolor.png=1 14 15 16 21 56 73 74
# palette.block.~/colormap/region.png=1 4 5 6 7 12 13 14 15 16 17 19 21 22 24 25 29 33 34 35 37 38 39 40 41 42 43 44 45 46 47 48 49 52 53 54 56 57 58 60 63 64 65 67 68 69 70 71 72 73 74 77 81 82 84 85 86 87 88 91 92 93 94 95 96 97 98 99 100 103 107 108 109 112 113 114 115 116 117 120 121 123 124 125 126 127 128 129 130 131 133 134 135 136 137 139 140 143 145 146 147 148 149 150 151 152 153 155 156 159 170 171 172 173

